laying off of 25 employees. One can't simply release a live-service game into the wild and expect it to thrive. It desperately needs post-launch content for years to come, indirectly impacting a studio which is otherwise known for creating memorable single-player narratives.
“The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part III.
This change in gears goes in line with a The Last of Us Part 2 but was then separated to flourish as its own thing with high ambitions.
Last month, roguelite mode pitting you into randomised encounters against desperate survivors and the infected, as you play as familiar characters from the franchise, including Joel, Ellie, and Abby.
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