Naughty Dog Has Chosen Its Next Game, May Not Be The Last of Us Part 3 6lh23

The studio’s success has earned it the luxury of creating what it’s ionate about, instead of being forced to make a sequel, Neil Druckmann said. 2n58i

Naughty Dog Has Chosen Its Next Game, May Not Be The Last of Us Part 3

Photo Credit: Naughty Dog 726z2f

Ellie in The Last of Us Part II

Highlights
  • Neil Druckmann explained the studio’s creative process
  • The Last of Us multiplayer game is next in-line from Naughty Dog
  • Druckmann is not a lead writer or director on TLOU multiplayer game
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Naughty Dog co-president Neil Druckmann has chosen his next game but hasn't revealed if it is an entirely new IP or The Last of Us Part 3. With the first season of HBO's The Last of Us series wrapped with generally positive reception, one would assume publisher Sony Interactive Entertainment (SIE) would try capitalising on that craze with a multimedia franchise of sorts. But in an interview with Kinda Funny, Druckmann claimed that the studio's success over the years has, in fact, afforded it the luxury of being able to create what they're ionate about, and not worry about churning out a sequel. The director of The Last of Us Part II previously claimed that he is satisfied with bidding goodbye to that arc with a “very strong ending.”

“I know the fans really want Naughty Dog's creative process, where at the end of every project, the team explores multiple projects — both new IPs and sequels — to figure out where their ions align. AAA game development could easily take up to four years, and “if you pick the wrong projects and then you burn out from that idea,” it ends up being mediocre.

Druckmann reiterated that the The Last of Us. The city is believed to be San Francisco based on the concept art, and would be the first project in the franchise where Druckmann isn't involved as lead writer or director. “What the team has put together is so cool. It's very different from what I would do but that's part of the exciting thing about it, with other people playing in this world,” he said.

It is unlikely that Naughty Dog's new project would be an storytelling style, which he plans on experimenting with going forward. “To me, right now, that's some of the best joy I get out of games that trust their audience to figure things out. [Games] that don't hold your hand, that's the stuff I'm really intrigued by going forward,” he said in an interview.

There's more on The Last of Us front. On ray-tracing .


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