delayed to March 28, in light of ensuring that the game debuts in ‘the best shape possible'. Sadly, things don't seem to have gone according to plan.
In a tweet, Sony, as it has consistently sent review codes days — and sometimes, weeks in advance.
This time, developer TLOU's port seems to have been rushed out.
The Last of Us Part I PC System Requirements and Features Revealed
The Last of Us Part I's PC settings lean more toward U usage leading to micro stutters, while the graphics memory easily maxes out at medium settings. Players have also been reporting game crashes while idling in the main menu as they wait for shaders to build, in addition to encountering loading screens during cutscenes in-game.
“Pre-purchased & pre-loaded. Launched it as soon as it was ready. Went to the settings. Turns out this game is eating up nearly 10GB of VRAM at 1440p max settings (game defaulted the settings to maximum),” a Steam wrote. “I'm running an RTX 3080 Ti with 12GB VRAM, mind you. Never could get past the menu screen which always crashes when the game displays a notification at the bottom right corner that reads ‘BUILDING SHADERS'.”
Players on the PC requires dedicated time to build shaders upon every launch, albeit the optimisation isn't as bad.
The Last of Us Part I is now available on PC via Steam and Epic Games Store. That said, I don't recommend that you purchase it until performance patches are released.