Mobile App s Hit 218 Billion, Consumer Spend Reaches $143 Billion in 2020: App Annie
Mobile App s Hit 218 Billion, Consumer Spend Reaches $143 Billion in 2020: App Annie 484l5r
Facebook dominated the list of top apps with most monthly active s worldwide in 2020, according to App Annie. 621f4g
By Jagmeet Singh | Updated: 13 January 2021 19:37 IST
TikTok sured the top social apps with up to 325 percent year-over-year growth in hours per 1g5731
Highlights
App Annie reported time spent on mobile devices outcast TV watching
Mobile app stores saw 20 percent YoY growth in consumer spending
TikTok marked growth in s despite its ban in India
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Market of mobile apps continued to grow in 2020 despite the coronavirus outbreak, with new app s growing seven percent year-over-year to 218 billion, according to a report. Consumer spending on app stores also resulted in a growth of 20 percent year-over-year. The expansion of app s and usage of smartphones has pushed mobile ad spend significantly. This has indeed helped app developers grow their earnings at a time when many professionals worldwide lost their jobs due to the pandemic.
Consumers spending on app stores comprising App Store, and third-party app stores hit $143 billion (roughly Rs. 10,45,988 crores) in 2020, mobile analytics firm App Annie said in its annual State of Mobile industry report. The spending was led by China, followed by the US and Japan.
App stores spend grew 20 percent year-over-year to $143 billion (roughly Rs. 10,45,988 crores) in 2020 Photo Credit: App Annie
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Time spent on mobile devices also grew significantly in 2020 тАФ owing to the COVID-19 pandemic that locked most of the world's population at their homes. App Annie's report mentioned that particularly in the US, time spent on mobile was eight percent more than the time spent on watching live TV. Consumers globally spent as much as 3.5 trillion hours particularly on Android phones, the firm noted.
In India, the average hours spent on mobile per day grew to 4.6 hours from 3.3 hours in 2019. Similar trends was observed in markets including China, Japan, South Korea, and the UK, among others.
The increased time spent on mobile devices wasn't limited to a certain demographic. App Annie underlined that in the US particularly, Gen Z, Millennials, and Gen X/ Baby Boomers spent 16 percent, 18 percent, and 30 percent more time year-over-year, respectively. However, there were some differences on which apps certain demographics spent their most time.
Ring, Nextdoor, The Weather Channel, Kindle, and ColorNote Notepad Notes, according to the firm.
Among other apps, TikTok outcast the top social apps with up to 325 percent year-over-year growth in hours per . That growth came irrespective of the government criticism in markets including the US. App Annie projects that TikTok is on track to reach 1.2 billion active s in 2021.
WhatsApp, however, led the race in markets including India. Average time spent on the instant messaging app in the country grew to 21.3 hours per month from 17.2 hours in 2019.
The growth in time spent and app store s also helped developers earn more in 2020. App Annie mentioned in the report that 25 percent more app developers earned over $2 million (roughly Rs. 14.62 crores) per annum through app stores. programme to cut its commission rate from 30 percent to 15 percent. That move would help 97 percent of developers who monetise through the App Store.
Mobile app market also attracted investors. Global funding to mobile technology companies from 2016 to 2020 more than doubled compared to the previous five years, App Annie reported. Investment capital poured into mobile companies also grew 27 percent year-over-year to $73 billion (roughly Rs. 5,33,939 crores) particularly in 2020.
In of mobile gaming, casual games dominated the market with 78 percent of total game s. Among Us, ROBLOX, and My Talking Tom Friends were amongst the most ed games. Mobile gaming market is also believed to be on track to cross the mark of $120 billion (roughly Rs. 8,77,728 crores) in consumer spend in 2021.
Alongside mobile games, finance apps saw a growth of 45 percent year-over-year worldwide outside of China in 2020. The case was, however, different in China. It was due to the new legislation in the peer-to-peer lending space, App Annie noted.
As people were mostly staying indoors in 2020, the annual report shows that 40 percent more hours streamed on mobile. YouTube saw up to six times increase in time spent per when compared with the next closest app. It also ruled the market in average time spent per per month, according to the report.
Business apps including Google Meet also saw an uptick of 275 percent in the fourth quarter as people largely started working from home and embraced the concept of remote learning.
Instagram. However, TikTok emerged as the most ed app in 2020, followed by Facebook, WhatsApp, and Zoom.
On the gaming front, Ludo King, and Among Us came second, third, and fourth. However, Free Fire topped the most s chart, followed by Among Us, Subway Surfers, and PUBG Mobile.
Tinder emerged as the leading app with most consumer spend in the year, while in of mobile games, Honour of Kings beat the competition.
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