AMD's FidelityFX Super Resolution upscaling feature for games will be available today, starting with seven games and expanding to another 12 in the near future. Fidelity FX Super Resolution (FSR) is AMD's alternative to Nvidia's Deep Learning Supersampling (DLSS) upscaling technology. Both work differently, but are intended to improve gaming performance by allowing games to be rendered at lower-than-native resolutions, reducing the strain on a GPU, and then upscaled to the desired native resolution without severely impacting visual quality. This is especially relevant when using hardware-intensive ray tracing visual effects. 4oj27
According to GeForce RTX tier of GPUs, FSR is said to run even on older and lower-end GeForce GTX models. This could help extend the useful life of older hardware.
There are four FSR presets – Ultra Quality, Quality, Balanced, and Performance, each of which targets a different input resolution so that the target image is scaled by between 1.3X and 2X. AMD claims a 2.4X increase in frame rates on average at 4K in Performance mode. Game developers may tweak how FSR impacts sharpening in each game. AMD has also said it will continue to update and improve its algorithms.

Native image quality vs claimed compromises in each FSR mode
The seven games that will FSR at launch time are: Crystal Dynamics.
AMD's platform-agnostic open source push is significant, since the AMD's RDNA2 GPU architecture powers the current-gen as well as previous-gen next-gen flagship Exynos SoC will also have an integrated RDNA2 graphics component, and Tesla's latest in-cabin entertainment system will include an RDNA2-powered gaming platform . It is not known yet whether or how AMD's hardware customers will implement this new feature.
FSR can be used on Windows and Linux, and s the DirectX 11 and 12 as well as Vulkan APIs. Unlike DLSS, scaling is completely spatial and not temporal, which means it detects and reconstructs edges and textures but does not need to extrapolate data from previously generated frames. It also does not require per-game neural network training. AMD touts its developer-friendly approach and says they will need only minimal effort to integrate FSR into games.
As of now, FSR is ed on the GTX 10 series are ed.
AMD's own performance figures show Godfall running at 59fps average at 4K on a Radeon RX 6800 XT GPU, and that increases to 87fps in Ultra Quality mode or up to 145fps in Performance mode. On a laptop with a Radeon RX 6800M GPU, the same game at 1440p ran at 66fps average without FSR, which jumped to between 84fps and 108fps depending on the FSR mode. As for the still-popular Nvidia GeForce GTX 1060, Kingshunt running at 1440p scaled from 71fps average without FSR to between 93fps and 131fps with this feature enabled.