A PS5 version of Arkane shooter acquisition of Bethesda-parent ZeniMax Media.
While PlayStation — in the former's favour.
While Redfall was strike a 10-year deal to bring Call of Duty and other Activision games to Nvidia's gaming platform if the Xbox maker was allowed to complete its acquisition of Activision. The company also signed a similar arrangement with Nintendo in hopes to assuage regulators.
Microsoft previously adhered to timed launches for PC and PlayStation.
In a different Arkane Austin is also looking into removing the much frowned-upon always-online requirement from the game for solo mode, with Smith noting that it's a “legitimate critique.” Smith realises that gamers with bad broadband do exist, and for that reason, he takes the initial backlash with empathy.
“We listen. And we have already started work to address this in the future. We have to do some things like encrypting your save games and do a bunch of UI work to it,” he said in the interview. “And so we are looking into — I'm not supposed to promise anything — but we're looking into and working actively toward fixing that in the future.” Redfall is an open-world co-op looter-shooter where you hunt down vampires who have blocked out sunlight from the titular island town. Smith cleared that there are no microtransactions or an in-game store in Redfall and that the always-online requirement exists to monitor player behaviour and come up with “accessibility stuff.”
“It allows us for telemetry, like — if everybody's falling off ladders and dying, holy shit that shows up. And so we can go and tweak the ladder code. There are reasons we set out to do that that are not insidious,” he said, while assuring that the team has DLCs planned for the future.
Redfall releases May 2 on PC, Xbox Series S/X, and Xbox Game .