After a game-filledPS4 consoles to consumers worldwide as of June 11, 2017. 48535b
The company also divulged that it sold more that 487.8 million games through physical and digital storefronts as of June 11, 2017. Furthermore, Sony states it has over 70 million monthly active s the world over as of the end of March 2017 with 26.4 million paid PS Plus subscribers. Along with this it notes that PS4 s spend more than 600 million hours in total per week on the platform as of the end of March 2017.
“We are very grateful for our fans and partners around the globe who have continued to PS4,” said Andrew House, President and Global CEO of Sony Interactive Entertainment. “The PS4 platform is in its prime, with the industry’s best lineup of exclusive and partner titles slated to release this year, taking full advantage of the power of the PS4 system. We are committed to further expanding our overall PS4 ecosystem, by broadening the PlayStation VR content portfolio, as well as enriching our network services along with our ground-breaking software lineup. We remain steadfast in bringing the best entertainment experience to s worldwide and making PS4 the best place to play.”
“It took Sony 188 days to go from an install base of 50m to 60m. Compared to 197 days to go from 40m to 50m. Impact of Pro launch,” observed analyst Daniel Ahmad of Niko Partners. He also stated that the PS4 software tie ratio (number of games per console) is 8 games per system sold which is up from Sony’s last sales announcement.
With the likes of Destiny 2, it seems that little can come in the way of Sony’s dominance this generation.