March 28, proving that developer Naughty Dog hasn't given up on it yet. The patch is mainly focused on optimising U and GPU performance in-game while adding improved graphical fidelity on Low and Medium settings. The low-res textures were a key point of criticism upon launch, with many fans posting screenshots of a caveman Joel and poking fun at the state of the port.
The Naughty Dog has now addressed that issue while adding new features so players can better gauge performance. The HUD menu in settings will now let you enable performance stats, and there are better descriptors for how graphics options will affect your system.
The Last of Us Part I PC Review
“We at Naughty Dog and our partners at The Last of Us Part 1 as well. For instance, using the mouse to navigate the camera creates micro stutters, which only get worsened with your character's movement. The issue doesn't seem to affect controller inputs, however.
Naughty Dog has also fixed an issue where skipping cutscenes would cause the game to freeze. Translations for foreign languages in the menu options have been corrected, too. By default, The Last of Us Part 1 enables AMD's FSR2.0 upscaling option to ensure better performance at a reduced loss in visual fidelity. Turns out, the Steam Deck version was having trouble defaulting to it, which has also been fixed. While the condition of the port is way better than it was during launch week, it isn't perfect yet. You can read the detailed patch notes for v1.0.4.0 on the official website.
The Last of Us Part I is available on PC and PS5.